Lately I have being diving head first into Blender, working with modelling, creating objects and people for stills scenes, and then rigging them for animating. The world of 3D animation is very fascinating for me, creating realistic scenes I think is awesome–a really awesome way of expressing and creating. Although getting a job in such a field is a long-shot, the passion to do it as an art form is all I need. At the beginning of this week I have indulged myself into taking this course (through some DVDs and booklets, to get into more advanced character modelling. I have almost completed that course, and my results are spectacular. In the latest release of Blender, 2.66, a new tool appears, called Topology, in the sculpting menu. This adds a whole new level of model creation.
Using the Topology Tool, may replace the way blender using traditional means of modelling. Instead of tweaking vertices on a wire mash, and using Sub Surface Modifiers to manipulate the 3D model, a Blender user can just sculpt a mesh and only work with a single layer, cancelling out the need to have Sub Surface Modifiers.
I tripped on this by accident while going through YouTube clips seeking out a solution from an entirely different issue I was faced with at the time. I watched the four minute long clip that showed just the basics of what the Topology Tool can do, and then a 1000 watt light bulb lit up above my head. A whole new world opened up for me in 3D animation and rendering. I dropped everything and started playing around with this new tool in Blender.
The above scene took less than 5 minuets to create. Using the “snake” brush in the Blender sculpting brushes tab, I made these pillars using the Topology Tool. My next great artistic endeavour moved me over to creating pumpkins. Using other methods was a time vampire’s wet dream, but sculpting the sphere-mashes, using the Topology Tool, reduced the objective to about a third of the time.
Blender is free and open source, and runs on all personal computer operating systems.