It has been a while, leaving my rendering and animation hobby sit on the shelf for nearly a couple of months now. I was not too busy for it, but I did have other “likes” I wanted to pursue first before I jumped back into doing 3D art work. So, being I was talking a one week holiday, this week, from my “real job,” I made it a week of rendering on my 3D software. And rendering I did.
So I completely recreated it from scratch, again, my Egg Head character, but this time making it as a female. So, her she is, Ms Egg Head.
Those first few steps were hard. 3D Blender is not an easy piece of software to learn on. Setting up the rigging for the mesh, I had to go right back to my help files to relearn the process, as I completely got stuck with the Inverse Kinematics settings on the armature. The other issue I had was setting up the mesh, so it matched the armature the way I wanted it to–that took a day to get it the way I wanted it to go. But, I was pretty happy with my results. The mesh, and rigging, took less that an day, and I was doing basic animating the next day. The stuff I am doing here is “kindergarten” stuff to what the software can do. You can do Motion Picture grade work with 3D Blender–it is everywhere.
Anyway, I am currently rendering out a small “Dance” video. We will see how well that goes. More to come.