New Video Card–A Blending We Will Go!

So, on today’s program, it is Blender Time. So let me back up a we bit, say a month ago. Back then, I installed my newer video card because my older video card was not to speed with the latest release of Blender, loving called software “Blender 2.8 Beta.” As work and time sped on, my time to play with the program and fully test it out on my video card, passed by. It was not until today that I dedicated time for myself to play on the PC, taking the graphic software to it limits on my poor old computer. In general, I am really happy with it. I just love the GUI layout.

I was really surprised with all the changes, as I felt my way around, I quickly picked up on new GUI. At first, Shock and Awe, hit me as I looked at the new layout, thinking, “I have to relearn everything….” This was not case. In fact, I can say, these changes are really quite natural, and mesh with my regular user experience and feel of my Operating System. I am very happy that Blender went to the Left Mouse Click. But yes, I did get a little frustrated having to look for stuff, all over again.

The new look, I feel, speeds up my work flow. Everything can be accessed from the main window–I like that. The new widgets, with names and Icons, also are a huge improvement. And to think, this is the Beta for 2.8. So, every week I download the latest build, and I see the improvements. It is awesome to see the progress.

The new rendering Engine: EEVEE is awesome! However, it has some more work needed before I can say it is perfect. I had to get a new video card becuase Eevee would not work, and even with this card, Eevee clunks and sputters when memory is nearing full. But the real time viewing is nothing short of awesome. You need a fairly good video card that can handle the extra horse power, say at least 2GB of video RAM. And the Grease Pencil would not work as well, as it needed the new video card too. Once the card was installed, the magic happened.

The above render I used Cycles, as Eevee still lacked some of issues of not capturing some mesh areas, and left blacked out areas in the background. Even using the Cycles Engine, the improvements are impressive. Less time rendering was the first thing I noticed. The number of crashes has been greatly reduced too. But the way Cycles is catching light reflections with the surrounding materials, is hugely improving. The above render took only a few seconds to render out, at 150 samples, and the result looks great.

Comments are closed.

Post Navigation