As per my May 12, 2017 post, I have been trying character animation in Blender, where I can create a human looking mesh, and make it move in a video. I have been experimenting and learning how to do the rigging and animation, and so far, I am getting it. I mean, I have figured out the basics, such as creating the armature, or bones structure, as they are called, and creating a good mesh to parent to the armature, but now it is the actual creation process that has bogged me down. So many ideas, and so little time to do them with. I mean, rendering out a thirty second video on my machine in Blender Cycles mode, takes about two to three hours. Patients is what I lack now, as I move forward in this newly discovered art form.
But I have to admit, this walk cycle animation is really good in my opinion, although I see room for improvement if I want to master this. Not bad for my second try! And I think I got the motion just right too.
Of course I am only animating legs and body. I want to start off simple, then work my way up to more complex characters later on. I also switched render modes to, using the old Blender Render settings as they are a lot faster to render out, but not as nice to look at as Cycles Render is. On my machine, it takes about two minutes to render out the same thirty second video as it did from using Cycles.
The rigging and mesh only took me about half hour to make from scratch, and the above jif animation took about an hour to create on my P.C. at home. The walk cycle is 20 frames in this one. Yes, I am excited!